The elements I wanted for the book wanted to go beyond something so simplistic for what I felt would do the industry justice and to warrant about a year’s worth of my time to work on a project.
The co-editors with our O'Reilly Media VP of Publishing, Mike Loukides
Instead, I had the idea of conceptualizing a text that would involve some chapters on software engineering topics such as: computer vision and cross-platform development. After in-depth talks with several of my colleagues (many of whom have continued to become contributors or co-editors), we pitched the book to a different publisher.Me, Steve, and Vasanth at Augmented World Expo (AWE) 2019
Much thanks to the sponsorship and guidance of design and engineering legends,
John Maeda, and
Tony Parisi who wrote the foreword and afterword for the book.
Creating AR VR Book Release 2019 at Unity HQ
We launched our book at the headquarters of Unity in San Francisco. Pictured above from left to right reviewer,
Micah Stubbs, our chapter contributors,
Silka Sietsma (former Adobe, Head of Emerging Design,
Nicolas Meleau (Unity, Director of AI Research), myself,
Steve Lukas (co-editor, QualComm, previously at Magic Leap),
Jazmin Cano (Owlchemy Labs, Product Manager, formerly High Fidelity),
Rosstin Murphy (Niantic, Senior Software Engineer, former STRIVR), and friend,
Jon Oakes (reviewer), to the top is
Timoni West and
Arthur Juliani (Unity).
How to Read This Book
The book is written into three distinct parts. Whether you are a 3D artist or designer, software engineer on the application layer or those building behind the scenes, a business person or project manager, each section of the book contains chapters for you to peruse through.
Teaser of our Book's Table of Contents at our Book Release presentation
Acclaim
Creating Augmented and Virtual Realities Book in English, Simplified Chinese and Korean
Since the release of the book it has distributed in over 24 countries. Upon demand from our readers and support from our publisher, the book eventually was translated into Chinese and Korean in 2020. It has gained awards, first landing in first place in Game Programming books on Amazon during its debut, to being ranked #2 among Top 10 Best New VR Books to Read in 2019 by Book Authority.
Book Authority Ranked Creating AR VR #2 Top Books in VR
Additionally, our book was used as official curriculum for those developing immersive application and experiences for Univision.
Praise for Creating AR VR at Univision's Bay Area Offices
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